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Free downloads in the Crucible launcher

The Crucible launcher hands out free Rust map assets: a finished map, server plugins, custom prefabs and a guide. Open the Shop and pick the Maps, Plugins, Prefabs or Extras tab. There is no account, no purchase and no key, and you choose where each file saves.

Crucible Volcanic 3800 in game, a free custom Rust map with a smoking volcano, made with Crucible Heightmap

A volcanic map Drizzza made with Crucible Heightmap, free to use, so you can see for yourself what a full map looks like. Run it as it is on your server, or open it in RustEdit and pull it apart. The Crucible Heightmap project is included, so you can open the terrain it came from.

Where: Shop, then Maps.

What you need:

  • The Crucible launcher
  • RustEdit to open and edit the map
  • The RustEdit extension on your server so the map loads

By bmgjet.

The Giant Excavator arm pointing the wrong way after the monument was rotated on a custom Rust map

Move or rotate the Giant Excavator on your map and its arm ends up in the wrong place, pointing away from the pit. This puts it back. Run it on your server and the arm corrects itself. By bmgjet, shipped unchanged.

Where: Shop, then Plugins.

What you need:

  • The Crucible launcher
  • Carbon or Oxide on your server

A door placed in RustEdit being spam clicked, with an invisible wall blocking the ground beside it

Two fixes for doors placed in RustEdit. Spamming one no longer cancels its animation, and the invisible wall beside a closed door is gone. It only touches doors placed on the map. Player built doors are left alone.

Where: Shop, then Plugins.

What you need:

  • The Crucible launcher
  • Carbon or Oxide on your server

Each prefab downloads as a zip with the prefab file and its image together. Extract both into your RustEdit CustomPrefabs folder and place it like any other prefab. Each one needs the Crucible launcher, RustEdit, and the RustEdit extension on your server so custom prefabs load. Find them under Shop, then Prefabs.

The Combined Outpost custom Rust prefab from above, Outpost with the Bandit Camp vendors added into one safe zone

The Bandit Camp vendors combined into Outpost, so it is all one stop. Useful when you want the trading in one safe zone instead of two monuments eating map space.

The Airwolf Camp custom Rust prefab from above, a helicopter vendor monument with loot crates and a safe zone

A custom monument for the Airwolf helicopter vendor, with loot crates and a safe zone. Put one anywhere you want players buying a minicopter.

The Fishing Village Marketplace custom Rust prefab from above, a drone marketplace on wooden decking

The drone marketplace on wooden decking. Built to sit on a fishing village, but it goes anywhere.

The Crucible and RustEdit workflow cheatsheet title card

Every step of a full custom map, in the order that works, from terrain through cargo, monuments, tunnels, roads, rail and proc gen. It comes in four screen sizes so it sits beside RustEdit and stays readable.

Where: Shop, then Extras.

What you need: the Crucible launcher.

You can also read it in the browser: the RustEdit workflow cheatsheet.

How do I fix the excavator arm facing the wrong way?

Section titled “How do I fix the excavator arm facing the wrong way?”

Move or rotate the Giant Excavator on a custom map and its arm ends up in the wrong place. Run the Excavator Arm Fix by bmgjet on your server and it corrects itself. It needs Carbon or Oxide.

Why can players walk into an invisible wall beside a closed door on my map?

Section titled “Why can players walk into an invisible wall beside a closed door on my map?”

A door placed in RustEdit keeps the pose the prefab was built in, because the server never animates it. Map Door Anti-Spam poses it properly, and also stops the door being spam clicked to cancel its animation. It only touches doors placed on the map, never player built ones.

Yes. No account, no purchase, no key. They are handed out through the Crucible launcher.

How do I install a custom prefab in RustEdit?

Section titled “How do I install a custom prefab in RustEdit?”

Each prefab downloads as a zip holding the prefab file and the image that travels with it. Extract both into your RustEdit CustomPrefabs folder, then place it from the custom prefab list like any other.

Do I need Crucible Heightmap to use these?

Section titled “Do I need Crucible Heightmap to use these?”

No. The prefabs, the plugins, the map and the cheatsheet all stand on their own. Crucible Heightmap is the paid terrain generator and it is separate.

Yes, community servers included. The plugins need Carbon or Oxide. A map that uses custom prefabs also needs the RustEdit extension on the server so its custom data loads, which the Crucible Local Server installs for you.