Changelog
What changed in each release, newest first.
v0.2.0 (2026-11-05)
Section titled “v0.2.0 (2026-11-05)”- The changelog is the same everywhere.
- Test maps in Crucible Local Server from FILE.
- Start screen lists your Crucible Heightmap exports.
- BROWSE starts in Crucible’s output folder.
- Opening a map asks for the license first.
- New Crucible license terms are always asked about.
- Ground no longer turns cyan on some PCs.
- Current maps open without a biome warning.
- Maps with the smaller height grid open cleanly.
- Heightmap import detects the byte order.
- Road and river texture has no bare patches.
- Tunnel entrances sit on level ground.
- Bridge approach banks match the game.
- Bridge ends slope down to nearby roads.
- Open sea under decks, cliffs at each end.
- Island loops go the widest way round.
- Bridges join islands, never islets.
- Loops cross a bay’s mouth on a bridge.
- The traveling vendor drives across bridges.
- Standard Mode generation keeps the window responding.
- Selecting prefabs on large maps is faster.
- The Map Overview opens and updates faster.
- Editing waits until generation finishes.
- A waiting Rust update no longer blocks Creator.
- Steam wait: Check Again or open files now.
- Private copy no longer hangs during updates.
- Rust files reopen safely after a private copy.
- Warns when Rust changes while Creator opens it.
- Deleting a copy keeps older copies usable.
- Assistant generate requests fail with the reason.
- Unattended generate waits for Steam, then stops.
- Clearer content footer and private copy words.
- Server extension reports the right version.
- Map Data names the server extension needed.
- Turrets unlock when unlimited ammo is off.
- Vending stock of zero stays zero.
- Imported cargo ring used when yours is unusable.
- Upgrading Carbon from 0.1.8: wipe resets counters.
- Saving a map keeps its bridge records.
- Ring offers are withdrawn when the map changes.
- Bridges points to river bridges on any land.
- Building under bridges promises island bridges only.
- Clear underlying keeps tier and Mainland topology.
- Imported prefabs no longer join existing groups.
- Layer export asks before replacing files.
- Layer import reads images by default.
- Map image export asks before replacing images.
- Changing a ramp leaves other roads alone.
- Ramp clearing help says what it takes.
- Ramp and Prefab Brush hints fit the bar.
- Ramp sliders follow handle drags and undo.
- Straight runs never start from undone strokes.
- Long straight runs ask before laying.
- Prefab Brush erase switches reset with each map.
- Add Ramp Here stays armed until placed.
- Compare On Disk uses the file you opened.
- Assistant map compares no longer freeze Creator.
- Imports and merges bake only affected ramps.
- Merge says what it bakes before merging.
- Reference display changes now ask to save.
- Merge and layer imports read files in background.
- Merge brings placed vehicles and Bradley paths.
- Merged biomes leave no stray jungle.
- Prefab imports stay on the map you chose.
- Compare clicks and view switches run faster.
- Cancel no longer reads as a missing monument.
- Cancel says what happens to your map.
- Cancel shows when it finishes reading a scene.
- Cancel stops promptly after prefab previews.
- A stopped run no longer swaps monuments.
- Run reports mark families never reached.
- Land-only runs ignore required monument stars.
- Run reports no longer repeat earlier shortfalls.
- Start-screen stops say why the monument failed.
- Run reports note each monument swap.
- Queues never overwrite an earlier queue record.
- Queue rows show runs that never started.
- Remove Map also deletes server settings.
- Failed start-screen runs flash the taskbar.
- Try Another Seed tooltip says what it does.
- Queue notes use warning and danger colors.
- Run summary has its own window.
- Last Run Summary is in the Tools menu.
- Reach view follows water and road painting.
- Unreachable ground findings point inside the area.
- Walk mode records a stroke in progress.
- Prefab Text letters and numbers share a baseline.
- Undoing Locate File restores the old file.
- Missing reference text names the real buttons.
- Snapping no longer sinks a live river.
- Guided paths keep their nodes from every edit.
- Joined ramp roads keep climbing the ramp.
- Live roads keep their ground when joined.
- Imports and land fixes bake fewer live paths.
- Filling hollows takes far less undo memory.
- Clicking a guide point no longer re-routes it.
- Live path status shows under its own path.
- Live Features names kinds and opens ramps.
- Powerlines show only their own decor rows.
- The guided switch is remembered between launches.
- Refused guide pins now say why.
- Out of range path profile values say so.
- A cleared swap name shows the monument’s name.
- Swaps with no label keep their server entry.
- A failed swap cannot come back on redo.
- Rail-only custom monuments keep their road placement.
- Presets keep the river crossings you chose.
- Rig spacing warning matches shallow map edges.
- The rig ring shades where no rig fits.
- An unreadable rig yaw is named.
- Unticking the last river biome says why not.
- Terrain previews name each color they draw.
- Entrances block says how to move an entrance.
- Broadcast to map stays off once saved.
- Desert base buildings stand where Rust puts them.
- Desert base buildings no longer double up.
- Long menus scroll on small screens.
- Map image export runs in the background.
- Walk mode shows every note that applies.
- Walk readout wraps on small windows.
- Layer card hides while you walk.
- Tool windows open apart, each with help.
- Blacklist message names the panel it changed.
- Replace Prefabs counts hidden prefabs too.
- Map Overview layers follow your edits.
- Map settings now open from the File menu.
- Vehicle respawn 0 explains the server default.
- Mistyped numbers are named, not silently dropped.
- IO panel names object kinds plainly.
- Camera lists take one identifier per line.
- Added shopkeepers no longer copy vending profiles.
- CopyPaste import counts settings it cannot carry.
- Generate Ring shows that it is working.
- Bank rocks switch follows the River Rocks row.
- Hollows are listed, numbered and one click away.
- Shape preview says when it is measuring.
- Crucible’s Local Agent can connect to Creator.
- Build from Reference: your assistant builds objects.
- Game-ready builds use Rust’s own building pieces.
- Fill Reference fills a model with cubes.
- Six generation presets come with Creator.
- Arena presets: 1000 m and 2000 m maps.
- Shipped presets also on the start screen.
- Start screen shows OPEN WORKSPACE again.
- Paths seed hint wraps inside the panel.
- VIEW > Terrain Wireframe shows the height grid.
- Map image export can color land by biome.
- Map image colors are editable and remembered.
- Low graphics tiers keep the right ground textures.
- Assistant runs on your map keep its prefabs.
- RustEdit map data keeps working after such runs.
- Sea pools marked as ocean draw their water.
- Prefab Browser lists what Rust updates add.
- Staging-only prefabs are labeled in the browser.
- Saving warns about prefabs live servers lack.
- Rust staging folders report their own build.
v0.1.9 (2026-10-14)
Section titled “v0.1.9 (2026-10-14)”- Reads Rust straight from your install.
- No sync step before your first map.
- A private copy of Rust is optional.
- Waits for Steam while Rust updates.
- New Ramp tool for graded ramps.
- Ramps stay editable after you save.
- Ramps can carry a road or trail.
- New Prefab Brush paints prefabs onto ground.
- Prefab Brush erases and lays straight rows.
- Walk your map at player height.
- Reach view shows ground players cannot reach.
- Add a ramp straight from Reach.
- Map check flags unreachable monuments and roads.
- Place vehicles, Bradley patrols and the cargo ring.
- Generate a cargo ring around your land.
- RustEdit Bradley routes open as editable paths.
- Live paths keep the ground matched.
- Guided roads, trails, rails and rivers.
- Snap a path node onto another path.
- Edit a path’s profile and end caps.
- Decorate rivers with the game’s own objects.
- Roads can add poles, substations and roadside objects.
- Hand made rivers can be swum in game.
- Generate up to 20 seeds in one go.
- Mark monuments a map must have.
- Run summary after every generation.
- Save and load your generation setup.
- Loading screen lists monuments as they land.
- Taskbar flashes when a long generation finishes.
- Oil rigs placed like Rust, every map size.
- Creator Mode reshapes the island before generating.
- Creator Mode can raise a volcano.
- Creator Mode sets river count, length and width.
- Creator Mode sets oil rig count and spots.
- Creator Mode builds bridges over rivers.
- Fill sunken hollows in one press.
- Swap any monument for one of your packs.
- Custom monuments connect to roads and rails.
- Mark road and rail entrances on packs.
- Reference models and images in the prefab workspace.
- Layer Files exports and imports every layer.
- New Merge window with a switch per layer.
- Merge uses far less undo memory.
- Compare two maps.
- Export the map image at any size.
- Reload a map from disk.
- Hide prefabs or rocks while you work.
- Compass in the corner of the view.
- See every layer under the pointer.
- Blank maps take a starting height and texture.
- Replace prefabs across the whole map.
- Write text with the game’s letter prefabs.
- Move the selection to the pointer.
- Flatten can cut only or fill only.
- Brush filters limit to several layers at once.
- Map overview shows caves and no build areas.
- Map overview shows where players spawn.
- IO Wiring shows each object’s real settings.
- CopyPaste imports keep their wiring.
- Computer stations show the cameras you pick.
- Shop fronts can add their shopkeeper.
- Choose how loot and resources come back.
- Server extension now works on Oxide too.
- Server extension runs vehicles, patrols and wiring.
- Loot profiles stay on refilled crates.
- Frame rate capped at 60 by default.
- AI apps can compare maps and list packs.
- Loop roads and rails cross more cleanly.
v0.1.8 (2026-10-11)
Section titled “v0.1.8 (2026-10-11)”- The program’s name no longer says Rust.
- Old shortcuts to Creator need making again.
- Feedback no longer asks for your name.
- Screenshots save to a Creator folder in Pictures.
- Server extension files renamed.
- Delete the old extension files from servers.
- ABOUT tab text wraps properly.
v0.1.7 (2026-10-09)
Section titled “v0.1.7 (2026-10-09)”- Send feedback and reports from HELP.
- See exactly what is sent first.
- Tool names on the tool rail.
- Frame rate shown beside Draw distance.
- Saving no longer freezes the editor.
- Faster map checks.
- Smoother window during generation.
- Preferences window keeps one size.
v0.1.6 (2026-10-08)
Section titled “v0.1.6 (2026-10-08)”- Maps open at full speed in the background.
- No pause on the first click.
- Lower memory use.
- Slightly faster erosion.
- Big pastes no longer overfill undo.
v0.1.5 (2026-10-06)
Section titled “v0.1.5 (2026-10-06)”- Quick clicks select prefabs on large maps.
- Quick box drags select prefabs.
- Quick clicks work in Paths and Island Stamp.
- Prefab previews load much faster.
- Placed prefabs land where you look.
- Previews say what they are loading.
- PLACE during loading places once ready.
v0.1.4 (2026-10-06)
Section titled “v0.1.4 (2026-10-06)”- START on the CONNECT tab starts the server.
- Loading screen text sits clear of the logo.
- A failed content copy says why.
v0.1.3 (2026-10-05)
Section titled “v0.1.3 (2026-10-05)”- Validate Map lists a map’s likely problems.
- Saving warns about known bad prefabs.
- AI apps can run the map check.
- Quick turn and negate buttons on transform fields.
- Mirror Duplicate copies a selection mirrored.
- Copy Position, Rotation or Scale separately.
- Sort menu on the Scene Hierarchy.
- Camera bookmarks, nine per map.
- Origin marker on the VIEW menu.
- Tooltips can be turned off.
- Typed brush sizes up to 1000 m.
- Option to hide volumes while painting.
- History window lists every undo step.
- Fill by Rule paints by height and slope.
- Slope and curvature view.
- Blur on every paint layer.
- Dungeon Generator builds from socketed pieces.
- Scatter places many prefabs by rule.
- Procedural Generation button on the tool rail.
- VIEW > Water hides the sea and rivers.
- The prefab workspace saves what you build.
- Sockets snap in the prefab workspace.
- Undo removes array and mirror copies.
v0.1.2
Section titled “v0.1.2”- Creator now opens from Crucible.
- Taskbar pins open Creator through Crucible.
- Updated third party notices.
v0.1.1
Section titled “v0.1.1”- Your Crucible license covers Creator.
- Works offline for up to 3 days.
- One license agreement for Crucible and Creator.
v0.1.0
Section titled “v0.1.0”- Open Rust maps, RustEdit maps included.
- Terrain, water, monuments and prefabs in 3D.
- Generate maps with Rust’s own generator.
- Sculpt, paint, stamps and path editing.
- Import heightmaps from RAW files.
- Rotate, resize, resample and merge maps.
- Custom prefabs with sockets.
- Rebind every shortcut.
- Graphics levels, time of day and weather.
- Standard Mode and Creator Mode.
- Generate on your own heightmap.
- Island groups with bridges and loop roads.
- Choose which monuments generate.
- Place your own packs as monuments.
- Name monuments on the in game map.
- Break a monument into its pieces.
- Optional server extension for Oxide and Carbon.
- Support bundle from HELP.
