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Changelog

What changed in each release, newest first.

  • The changelog is the same everywhere.
  • Test maps in Crucible Local Server from FILE.
  • Start screen lists your Crucible Heightmap exports.
  • BROWSE starts in Crucible’s output folder.
  • Opening a map asks for the license first.
  • New Crucible license terms are always asked about.
  • Ground no longer turns cyan on some PCs.
  • Current maps open without a biome warning.
  • Maps with the smaller height grid open cleanly.
  • Heightmap import detects the byte order.
  • Road and river texture has no bare patches.
  • Tunnel entrances sit on level ground.
  • Bridge approach banks match the game.
  • Bridge ends slope down to nearby roads.
  • Open sea under decks, cliffs at each end.
  • Island loops go the widest way round.
  • Bridges join islands, never islets.
  • Loops cross a bay’s mouth on a bridge.
  • The traveling vendor drives across bridges.
  • Standard Mode generation keeps the window responding.
  • Selecting prefabs on large maps is faster.
  • The Map Overview opens and updates faster.
  • Editing waits until generation finishes.
  • A waiting Rust update no longer blocks Creator.
  • Steam wait: Check Again or open files now.
  • Private copy no longer hangs during updates.
  • Rust files reopen safely after a private copy.
  • Warns when Rust changes while Creator opens it.
  • Deleting a copy keeps older copies usable.
  • Assistant generate requests fail with the reason.
  • Unattended generate waits for Steam, then stops.
  • Clearer content footer and private copy words.
  • Server extension reports the right version.
  • Map Data names the server extension needed.
  • Turrets unlock when unlimited ammo is off.
  • Vending stock of zero stays zero.
  • Imported cargo ring used when yours is unusable.
  • Upgrading Carbon from 0.1.8: wipe resets counters.
  • Saving a map keeps its bridge records.
  • Ring offers are withdrawn when the map changes.
  • Bridges points to river bridges on any land.
  • Building under bridges promises island bridges only.
  • Clear underlying keeps tier and Mainland topology.
  • Imported prefabs no longer join existing groups.
  • Layer export asks before replacing files.
  • Layer import reads images by default.
  • Map image export asks before replacing images.
  • Changing a ramp leaves other roads alone.
  • Ramp clearing help says what it takes.
  • Ramp and Prefab Brush hints fit the bar.
  • Ramp sliders follow handle drags and undo.
  • Straight runs never start from undone strokes.
  • Long straight runs ask before laying.
  • Prefab Brush erase switches reset with each map.
  • Add Ramp Here stays armed until placed.
  • Compare On Disk uses the file you opened.
  • Assistant map compares no longer freeze Creator.
  • Imports and merges bake only affected ramps.
  • Merge says what it bakes before merging.
  • Reference display changes now ask to save.
  • Merge and layer imports read files in background.
  • Merge brings placed vehicles and Bradley paths.
  • Merged biomes leave no stray jungle.
  • Prefab imports stay on the map you chose.
  • Compare clicks and view switches run faster.
  • Cancel no longer reads as a missing monument.
  • Cancel says what happens to your map.
  • Cancel shows when it finishes reading a scene.
  • Cancel stops promptly after prefab previews.
  • A stopped run no longer swaps monuments.
  • Run reports mark families never reached.
  • Land-only runs ignore required monument stars.
  • Run reports no longer repeat earlier shortfalls.
  • Start-screen stops say why the monument failed.
  • Run reports note each monument swap.
  • Queues never overwrite an earlier queue record.
  • Queue rows show runs that never started.
  • Remove Map also deletes server settings.
  • Failed start-screen runs flash the taskbar.
  • Try Another Seed tooltip says what it does.
  • Queue notes use warning and danger colors.
  • Run summary has its own window.
  • Last Run Summary is in the Tools menu.
  • Reach view follows water and road painting.
  • Unreachable ground findings point inside the area.
  • Walk mode records a stroke in progress.
  • Prefab Text letters and numbers share a baseline.
  • Undoing Locate File restores the old file.
  • Missing reference text names the real buttons.
  • Snapping no longer sinks a live river.
  • Guided paths keep their nodes from every edit.
  • Joined ramp roads keep climbing the ramp.
  • Live roads keep their ground when joined.
  • Imports and land fixes bake fewer live paths.
  • Filling hollows takes far less undo memory.
  • Clicking a guide point no longer re-routes it.
  • Live path status shows under its own path.
  • Live Features names kinds and opens ramps.
  • Powerlines show only their own decor rows.
  • The guided switch is remembered between launches.
  • Refused guide pins now say why.
  • Out of range path profile values say so.
  • A cleared swap name shows the monument’s name.
  • Swaps with no label keep their server entry.
  • A failed swap cannot come back on redo.
  • Rail-only custom monuments keep their road placement.
  • Presets keep the river crossings you chose.
  • Rig spacing warning matches shallow map edges.
  • The rig ring shades where no rig fits.
  • An unreadable rig yaw is named.
  • Unticking the last river biome says why not.
  • Terrain previews name each color they draw.
  • Entrances block says how to move an entrance.
  • Broadcast to map stays off once saved.
  • Desert base buildings stand where Rust puts them.
  • Desert base buildings no longer double up.
  • Long menus scroll on small screens.
  • Map image export runs in the background.
  • Walk mode shows every note that applies.
  • Walk readout wraps on small windows.
  • Layer card hides while you walk.
  • Tool windows open apart, each with help.
  • Blacklist message names the panel it changed.
  • Replace Prefabs counts hidden prefabs too.
  • Map Overview layers follow your edits.
  • Map settings now open from the File menu.
  • Vehicle respawn 0 explains the server default.
  • Mistyped numbers are named, not silently dropped.
  • IO panel names object kinds plainly.
  • Camera lists take one identifier per line.
  • Added shopkeepers no longer copy vending profiles.
  • CopyPaste import counts settings it cannot carry.
  • Generate Ring shows that it is working.
  • Bank rocks switch follows the River Rocks row.
  • Hollows are listed, numbered and one click away.
  • Shape preview says when it is measuring.
  • Crucible’s Local Agent can connect to Creator.
  • Build from Reference: your assistant builds objects.
  • Game-ready builds use Rust’s own building pieces.
  • Fill Reference fills a model with cubes.
  • Six generation presets come with Creator.
  • Arena presets: 1000 m and 2000 m maps.
  • Shipped presets also on the start screen.
  • Start screen shows OPEN WORKSPACE again.
  • Paths seed hint wraps inside the panel.
  • VIEW > Terrain Wireframe shows the height grid.
  • Map image export can color land by biome.
  • Map image colors are editable and remembered.
  • Low graphics tiers keep the right ground textures.
  • Assistant runs on your map keep its prefabs.
  • RustEdit map data keeps working after such runs.
  • Sea pools marked as ocean draw their water.
  • Prefab Browser lists what Rust updates add.
  • Staging-only prefabs are labeled in the browser.
  • Saving warns about prefabs live servers lack.
  • Rust staging folders report their own build.
  • Reads Rust straight from your install.
  • No sync step before your first map.
  • A private copy of Rust is optional.
  • Waits for Steam while Rust updates.
  • New Ramp tool for graded ramps.
  • Ramps stay editable after you save.
  • Ramps can carry a road or trail.
  • New Prefab Brush paints prefabs onto ground.
  • Prefab Brush erases and lays straight rows.
  • Walk your map at player height.
  • Reach view shows ground players cannot reach.
  • Add a ramp straight from Reach.
  • Map check flags unreachable monuments and roads.
  • Place vehicles, Bradley patrols and the cargo ring.
  • Generate a cargo ring around your land.
  • RustEdit Bradley routes open as editable paths.
  • Live paths keep the ground matched.
  • Guided roads, trails, rails and rivers.
  • Snap a path node onto another path.
  • Edit a path’s profile and end caps.
  • Decorate rivers with the game’s own objects.
  • Roads can add poles, substations and roadside objects.
  • Hand made rivers can be swum in game.
  • Generate up to 20 seeds in one go.
  • Mark monuments a map must have.
  • Run summary after every generation.
  • Save and load your generation setup.
  • Loading screen lists monuments as they land.
  • Taskbar flashes when a long generation finishes.
  • Oil rigs placed like Rust, every map size.
  • Creator Mode reshapes the island before generating.
  • Creator Mode can raise a volcano.
  • Creator Mode sets river count, length and width.
  • Creator Mode sets oil rig count and spots.
  • Creator Mode builds bridges over rivers.
  • Fill sunken hollows in one press.
  • Swap any monument for one of your packs.
  • Custom monuments connect to roads and rails.
  • Mark road and rail entrances on packs.
  • Reference models and images in the prefab workspace.
  • Layer Files exports and imports every layer.
  • New Merge window with a switch per layer.
  • Merge uses far less undo memory.
  • Compare two maps.
  • Export the map image at any size.
  • Reload a map from disk.
  • Hide prefabs or rocks while you work.
  • Compass in the corner of the view.
  • See every layer under the pointer.
  • Blank maps take a starting height and texture.
  • Replace prefabs across the whole map.
  • Write text with the game’s letter prefabs.
  • Move the selection to the pointer.
  • Flatten can cut only or fill only.
  • Brush filters limit to several layers at once.
  • Map overview shows caves and no build areas.
  • Map overview shows where players spawn.
  • IO Wiring shows each object’s real settings.
  • CopyPaste imports keep their wiring.
  • Computer stations show the cameras you pick.
  • Shop fronts can add their shopkeeper.
  • Choose how loot and resources come back.
  • Server extension now works on Oxide too.
  • Server extension runs vehicles, patrols and wiring.
  • Loot profiles stay on refilled crates.
  • Frame rate capped at 60 by default.
  • AI apps can compare maps and list packs.
  • Loop roads and rails cross more cleanly.
  • The program’s name no longer says Rust.
  • Old shortcuts to Creator need making again.
  • Feedback no longer asks for your name.
  • Screenshots save to a Creator folder in Pictures.
  • Server extension files renamed.
  • Delete the old extension files from servers.
  • ABOUT tab text wraps properly.
  • Send feedback and reports from HELP.
  • See exactly what is sent first.
  • Tool names on the tool rail.
  • Frame rate shown beside Draw distance.
  • Saving no longer freezes the editor.
  • Faster map checks.
  • Smoother window during generation.
  • Preferences window keeps one size.
  • Maps open at full speed in the background.
  • No pause on the first click.
  • Lower memory use.
  • Slightly faster erosion.
  • Big pastes no longer overfill undo.
  • Quick clicks select prefabs on large maps.
  • Quick box drags select prefabs.
  • Quick clicks work in Paths and Island Stamp.
  • Prefab previews load much faster.
  • Placed prefabs land where you look.
  • Previews say what they are loading.
  • PLACE during loading places once ready.
  • START on the CONNECT tab starts the server.
  • Loading screen text sits clear of the logo.
  • A failed content copy says why.
  • Validate Map lists a map’s likely problems.
  • Saving warns about known bad prefabs.
  • AI apps can run the map check.
  • Quick turn and negate buttons on transform fields.
  • Mirror Duplicate copies a selection mirrored.
  • Copy Position, Rotation or Scale separately.
  • Sort menu on the Scene Hierarchy.
  • Camera bookmarks, nine per map.
  • Origin marker on the VIEW menu.
  • Tooltips can be turned off.
  • Typed brush sizes up to 1000 m.
  • Option to hide volumes while painting.
  • History window lists every undo step.
  • Fill by Rule paints by height and slope.
  • Slope and curvature view.
  • Blur on every paint layer.
  • Dungeon Generator builds from socketed pieces.
  • Scatter places many prefabs by rule.
  • Procedural Generation button on the tool rail.
  • VIEW > Water hides the sea and rivers.
  • The prefab workspace saves what you build.
  • Sockets snap in the prefab workspace.
  • Undo removes array and mirror copies.
  • Creator now opens from Crucible.
  • Taskbar pins open Creator through Crucible.
  • Updated third party notices.
  • Your Crucible license covers Creator.
  • Works offline for up to 3 days.
  • One license agreement for Crucible and Creator.
  • Open Rust maps, RustEdit maps included.
  • Terrain, water, monuments and prefabs in 3D.
  • Generate maps with Rust’s own generator.
  • Sculpt, paint, stamps and path editing.
  • Import heightmaps from RAW files.
  • Rotate, resize, resample and merge maps.
  • Custom prefabs with sockets.
  • Rebind every shortcut.
  • Graphics levels, time of day and weather.
  • Standard Mode and Creator Mode.
  • Generate on your own heightmap.
  • Island groups with bridges and loop roads.
  • Choose which monuments generate.
  • Place your own packs as monuments.
  • Name monuments on the in game map.
  • Break a monument into its pieces.
  • Optional server extension for Oxide and Carbon.
  • Support bundle from HELP.