Rust map terms: a glossary for mappers and server owners
Quick answer: the words you meet making a custom Rust map and running a server, one or two plain sentences each, in alphabetical order. Each one links to the page that goes deeper.
Alpha map
Section titled “Alpha map”The layer of a map that hides terrain to make holes, for cave and tunnel entrances. Hidden ground still blocks players until a terrain trigger lets them through.
The climate of each part of the map: Arid, Temperate, Tundra, Arctic or Jungle. It changes the weather, the plants, the animals and how cold it gets. See Rust biomes and topology.
Blueprint wipe
Section titled “Blueprint wipe”Deleting every player’s learned blueprints, so everyone has to learn them again. Server owners choose it, and Facepunch forces one in some months. See the Rust force wipe schedule.
Carbon
Section titled “Carbon”A modding framework for Rust servers that loads plugins, and runs most Oxide plugins too. A server runs Carbon or Oxide, never both. See mods and plugins.
Conjure
Section titled “Conjure”Crucible Heightmap’s button (C) that rolls a brand new island. See generate your first island.
Convar
Section titled “Convar”A console variable: a server setting such as server.maxplayers or decay.scale. Type it in the console, put it in server.cfg, or add it to the startup line with a + in front. Every one is on Rust server variables.
Creator
Section titled “Creator”A map and prefab editor for Rust that opens and saves real .map files and shows them with the game’s own terrain, water and prefabs. It installs through the Crucible launcher. See what is Creator?
Custom map
Section titled “Custom map”A map built in an editor and loaded by a server from a link, instead of one Rust generates from a seed. See how to host a custom Rust map.
Damage over time to buildings and deployables nobody keeps up, which is what clears abandoned bases off the map. decay.scale sets how fast it runs. See turn off decay.
Entity
Section titled “Entity”Anything the server keeps track of in the world: a building block, a deployable, a dropped item, an animal, a barrel. serverinfo shows how many a server has; see Rust server performance.
Force wipe
Section titled “Force wipe”Facepunch’s monthly wipe: on the first Thursday of the month, around 7pm UK time, every Rust server starts a new map. See the Rust force wipe schedule.
Full wipe
Section titled “Full wipe”Deleting everything in a server’s save folder: the world, the blueprints, the player data and the cfg folder with its admins and bans. See how to wipe a Rust server.
Heightmap
Section titled “Heightmap”A square greyscale picture where each pixel’s brightness is the ground height at that spot. Rust heightmaps are 16-bit. See what is a Rust heightmap?
Identity
Section titled “Identity”The name of a server’s save folder, set with server.identity. The world, the blueprints and the cfg folder all live in server/<identity>/, next to RustDedicated.exe. See the Rust server.cfg example.
Level URL
Section titled “Level URL”server.levelurl: the direct download link a server loads a custom map from. Every player downloads the map from the same link. See how to host a custom Rust map.
.map file
Section titled “.map file”The file a Rust map is saved in. One .map holds the terrain, the ground textures, the biomes, the topology, the water, the prefabs and the paths. See export a Rust .map file.
Map wipe
Section titled “Map wipe”Deleting a server’s world save so it starts a fresh world. Bases and items go; blueprints stay. See how to wipe a Rust server.
Monument
Section titled “Monument”A large ready-made place on the map, such as Launch Site or the Harbor, with its own buildings and loot, and often NPCs. Rust places them on a procedural map; on a custom map the mapper does. See Rust monuments.
Navmesh
Section titled “Navmesh”The map of walkable ground that NPCs and animals move on. Rust builds it when the server starts. See Rust server performance.
The original modding framework for Rust servers, also called uMod, which loads plugins written in C#. See mods and plugins.
Plugin
Section titled “Plugin”A .cs file that adds to or changes a Rust server, loaded by Carbon or Oxide. See Rust plugins.
Prefab
Section titled “Prefab”A ready-made object from the game files that a map places: a rock, a cliff, a building, a prop or a whole monument. The lists are in the Rust game reference.
Procedural map
Section titled “Procedural map”A map Rust generates itself from a seed and a world size, instead of loading one from a link. See the Rust server.cfg example.
.raw file
Section titled “.raw file”A bare 16-bit heightmap file: height only, with no textures or other layers. RustEdit can import one as the terrain of a new map. See export your Rust map.
Remote console: how admins and tools send console commands to a running server. Rust turns RCON off when the password is empty or too common. See console, RCON and admin tools.
RustDedicated
Section titled “RustDedicated”RustDedicated.exe, the Rust dedicated server program. SteamCMD installs it. See install the Rust server files.
RustEdit
Section titled “RustEdit”A Rust map editor for placing monuments, roads, rail, prefabs and the rest on a map. It opens and saves .map files. See how to make a custom Rust map.
RustEdit extension
Section titled “RustEdit extension”A server add-on, loaded by Carbon or Oxide, that runs the extras a RustEdit map carries, such as puzzles and spawners. See custom data maps and RustEdit.
In Crucible Heightmap, the number under the seed. Rerolling it keeps your coastline and rerolls the world on it. See what is the seed, and what is the salt?
.sav file
Section titled “.sav file”A server’s world save: every base, deployable and item. A map wipe deletes it. See how to wipe a Rust server.
The number that decides which map a generator makes: server.seed for Rust’s own procedural maps, and the seed box for Crucible Heightmap’s islands. See seed files.
server.cfg
Section titled “server.cfg”A text file of console settings that a Rust server runs every time it starts. It goes in server/<identity>/cfg/. See the Rust server.cfg example.
The ground texture layer: how much grass, forest floor, dirt, sand, rock, gravel, stones and snow covers each spot. Spawns read it, so it decides what grows where as well as how the ground looks. See splat painting.
Staging branch
Section titled “Staging branch”Rust’s test branch, where the next update lands first. A player joining a staging server needs the staging branch of Rust too. See run and join a staging server.
SteamCMD
Section titled “SteamCMD”Valve’s command-line tool that downloads and updates the Rust dedicated server. See install the Rust server files.
Topology
Section titled “Topology”Rust’s terrain-type layer: 31 tags such as Beach, Cliff, Forest and Lake, and one spot can carry several at once. Rust reads them to decide what spawns where. See Rust biomes and topology.
Resetting a Rust server: its map, its blueprints or everything in it. See force wipe, map wipe, blueprint wipe and full wipe above, and the Rust force wipe schedule.
World size
Section titled “World size”How wide the map is in metres, set with server.worldsize. Rust takes 1000 to 6000, and 4500 is its default. See Rust map sizes.
Worldgen
Section titled “Worldgen”Building a Rust world on the terrain: the biomes, topology, ground textures, lakes and cliffs. In Crucible Heightmap it is the Worldgen panel. See worldgen.
Related
Section titled “Related”- Error messages and what they mean
- Rust game reference, the commands, convars, items and prefab lists
- How to make a custom Rust map
