Rust creative mode commands: free build, placement and repair
Quick answer: creative.togglecreativemodeuser <name or SteamID> true puts one player in creative mode and creative.allusers true puts everyone in it. Then switch on what creative mode allows: creative.freebuild true to build, upgrade and place things without spending anything, creative.freeplacement true to place anywhere, creative.freerepair true to repair straight after damage and creative.unlimitedio true to run electric wires of any length. This list comes straight from a Rust dedicated server (Rust build 26431843, read 2026-11-06), and it is refreshed after every Rust update.
Creative mode marks a player, and each switch below works only for players who are in it: with creative.freebuild true, a player in creative mode builds for free while everyone else still pays. Type these in the server console, over RCON or in the F1 console in game as an admin. The switches marked Saved are kept by server.writecfg, so they come back after a restart.
Want a whole server for building tests? The Crucible Local Server has a Creative / build preset. Every other command is on Rust admin commands, and every setting on Rust server variables.
Turn creative mode on
Section titled “Turn creative mode on”| Command | Who can run it | What it does |
|---|---|---|
creative.togglecreativemodeuser | Admins | Enables or disables creative mode for a specific player by name or Steam ID; creative mode removes resource costs and unlocks building freely |
| Variable | Default | Saved | What it does |
|---|---|---|---|
creative.allusers | False | Yes | Apply creative mode to the entire server |
Creative mode switches
Section titled “Creative mode switches”| Variable | Default | Saved | What it does |
|---|---|---|---|
creative.bypassholdtoplaceduration | False | Yes | Bypasses bypassHoldToPlaceDuration when deploying items |
creative.freebuild | False | Yes | Build blocks for free |
creative.freeplacement | False | Yes | Bypasses all placement checks |
creative.freerepair | False | Yes | Bypass the 30s repair cooldown when repairing objects |
creative.unlimitedio | False | Yes | Bypasses limits on IO length and points |
Fires and lights that stay on
Section titled “Fires and lights that stay on”Keep a furnace, campfire, lantern, candle, torch holder or fog machine running with no fuel, for a build that has to look lived in. First set creative.alwaysonenabled true, and be in creative mode yourself.
| Command | Who can run it | What it does |
|---|---|---|
creative.togglealwayson | Any player | Keeps the furnace, campfire, lantern, candle, torch holder or fog machine you look at running with no fuel (true), or puts it back to normal (false). Needs creative.alwaysonenabled true and you in creative mode. |
creative.togglealwaysonall | Admins | Keeps every furnace, campfire, lantern, candle, torch holder and fog machine on the server running with no fuel (true), or puts them all back to normal (false). Type it in game as an admin; needs creative.alwaysonenabled true and you in creative mode. |
creative.togglealwaysonradius | Any player | Keeps every furnace, campfire, lantern, candle, torch holder and fog machine within the radius you give around you (up to 100 m) running with no fuel (true), or puts them back to normal (false): creative.togglealwaysonradius true 30. Needs creative.alwaysonenabled true and you in creative mode. |
| Variable | Default | Saved | What it does |
|---|---|---|---|
creative.alwaysonenabled | False | Yes | Failsafe toggle that must be true before any alwaysOn commands work; prevents items from accidentally entering the always-on state outside of creative mode |
